
Full playthroughs of games in emulators at 4K 60 FPS is something I've been wanting to do on YouTube for the past 6 months or so but I haven't been able to due to most of the games I wanted to cover not being where I need them to be, but that is beginning to change recently. Once these issues are fixed, the game should be ready for me to do a proper playthrough in CEMU for YouTube.

There are some bugs that prevent the game being fully playable at 60 FPS with FPS++, mainly that the Thunderblight Ganon boss fight is broken with FPS++, and shield surfing deceleration is stronger than it should be.

I also haven't quite completed my shader cache yet so I still get some occasional shader stutter. The game remains close to around 60 FPS in most scenarios though some areas like the Great Plateau can still dip into the 45-50 FPS range on my system.

Breath of the Wild is pretty close to a fully playable state in CEMU, even at 4K 60 FPS.
